Article & News
Page: Blog/News
Multiplayer is hard—and real-time strategy multiplayer is even harder. In this post, we break down the challenges we’ve faced building a 4-player PvP system, from latency issues to matchmaking logic, and how we’re ensuring 3DT delivers smooth, fair, and competitive battles.
A behind-the-scenes look at the early design process of 3DT’s summonable units. We explore how we balance power, create fusion pathways, and design creatures that aren’t just cool-looking—but also tactical tools in battle.
Dive into the origins of 3DT’s unique gameplay—how a classic grid-based puzzle inspired a fast-paced, multiplayer strategy experience. Learn about the “aha!” moment that sparked the concept, and how combining simple logic with creature summoning opened the door to deep, competitive play.