A behind-the-scenes look at the early design process of 3DT’s summonable units. We explore how we balance power, create fusion pathways, and design creatures that aren’t just cool-looking—but also tactical tools in battle.
A behind-the-scenes look at the early design process of 3DT’s summonable units. We explore how we balance power, create fusion pathways, and design creatures that aren’t just cool-looking—but also tactical tools in battle.